![Tenebris Colosseum](https://img.itch.zone/aW1nLzE3MTQwNDk5LnBuZw==/original/ouQLM8.png)
Tenebris Colosseum
Welcome to Tenebris Colosseum!
Transmutate monsters to achieve victory in this action-packed auto-battler like game created for the Pirate Software Game Jam 15
How do I play?
Explore the map, collect items, place them into a Sigil to create monster that fights other monsters for points. The team with most point wins.
That's cool but how do I actually play?
Keyboard (Player 1)
Movement - AWSD
Picking up items - F
Dropping items - G
Next Item - E
Previous Item - Q
Adding items to Sigil - V
Clearing items from Sigil - C
Spectating the battleground - Tab
Summoning monsters / combat - Space
Keyboard (Player 2)
Arrow Keys - Movement
Num 0 - Pick up item and Add item to Sigil
Num 5 - Drop Item
Num 1 - Previous Item
Num 3 - Next Item
Num Period - Spectate monster combat
Num 2 - Clear items from Sigil
Enter - Combat and Sigil Activation (monster summon)
Controller (Xbox, Any Player)
Left Stick - Movement
X - Pick up item and Add item to Sigil
Y - Drop Item
Dpad Left - Previous Item
Dpad Right - Next item
Left Stick button (push/click) - Spectate monster combat
B - Clear items from Sigil and Combat
A - Sigil Activation (monster summon)
(Note: We technically support any controllers, but our team only had Xbox controllers to test with)
Developer Notes:
One of our last minute changes accidentally made the AI push velocity insane. We advise caution 😅 ~Hullahopp
The AI ended up being quite spammy after we put all the game mechanics together. The AI's item search logic used to be slow throughout development, but some performance fixes made the item search logic go berserk ~Hullahopp
Updated | 27 days ago |
Status | Released |
Platforms | HTML5 |
Authors | Chnappi, TheSheepEvolo, Chozo, Café com Pôneis, Hullahopp |
Genre | Action |
Made with | Godot |
Tags | Arcade, auto-battler, Fantasy, Monsters, Multiplayer, Singleplayer, Tactical |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller, Playstation controller |
Multiplayer | Local multiplayer |
Player count | 1 - 4 |
Links | GDD |
Download
Development log
- Post Jam Candy29 days ago
Comments
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very cool and fun concept and use of alchemy,nice menu and audio, some feedback:
1. something is too saturated for me in this game too many colors but maybe thats just me
2. the arena in 4p is too far from my sigil or whatever it called so i need to constantly go a lot to see whats happening
3. I would maybe allow the camera to be moved without moving the player
4. I don't have an indication what is the result of the ingredients im combining, or i missed it
in summary this has high potential just needs to be polished! well done :)
Very fun and addicting gameplay! The art could use a little work. especially to improve depth perception. But other than that amazing job!
Wow just being immediately hit with such a cool title screen and music was awesome.
The tutorial was great and really explained the mechanics of the game. Creating monsters is really cool but I had no idea how to select different items to add to my sigil and eventually just figured out it was mousewheel which isn't listed on the gamepage. (Also the spectator button is wrong too)
Creating monsters feels awesome and wandering around to grab items to summon them is a great premise. I just wish the screen was more zoomed out or I had little a little mini-map or battle tracker to show how things were going off-screen without having to move the entire camera by pressing tab.
I couldn't beat a single fight, tried the 4 player FFA and 1v1 and the AI just seems to constantly throw enemies out and they sit on the centre in a group and just nuke anything you send over.
Maybe I just suck? Haha.
I was super impressed you managed to create a 2 player split screen, doing that in a jam game is kinda insane.
I loved the pixel art characters and monsters but the environment was really samey and found it easy to get lost in a sea of repeating tiles. I also kept losing my sigil and it being so small / dark didn't help it stand out.
Overall it's a fantastic concept and works really well. I'm not sure if it's just me being bad at the game or the mechanics just needing a fine tune but it felt really difficult to balance and I just threw whatever I could find into the sigil and hoped for the best.
Would absolutely love to revisit this if it gets updated in the future!